The seed is generated from the date of each level, meaning that every player will have the same seed each day and a virtual infinite amount of different seeds can be generated. The various signs that often appear between level chunksĪ level's level chunks and theme are all arranged following a level seed. Level chunks have a specific order in levels: specific easy level chunks appear at the start, other easy chunks separate from these chunks have a high chance of being generated at the beginning, harder ones are more likely appear at the end, and an End Zone is encountered at the last checkpoint. Some chunks have multiple similar variants, even though they all follow the same basic principle. Since each Theme restricts what enemies, hazards, and interactive objects can appear throughout the entire level, some level chunks that only work with specific game components will not appear in themes that lack them. Other elements, like enemies, have a set place in the chunk but can be changed depending on the level theme, segment difficulty, daily enemy pool or other factors. For these checkpoints, each level chunk is drawn from a large pool of separate chunks and has set elements such as platforms, spikes, fruits and other objects. Each level is composed of fifteen checkpoints, with all checkpoints except the last having two level chunks in them, while the last checkpoint consists of a special chunk called an End Zone. Levels in Leap Day are generated from a pool of separately created level chunks. Finishing a level with all fruits collected will grant the player a Fruit Crown cup.Finishing a level will grant the player a Gold Cup.Going past checkpoint 5 will grant the player a silver cup.Going past checkpoint 10 will grant the player a bronze cup.Each level is composed of fifteen checkpoints which the player can activate, all numbered in decreasing order starting at checkpoint 15 and ending at checkpoint 1. The menu is a Monday-first calendar with each level as a tile on the calendar.Ĭups will appear on the level menu for each day depending on how far the levels have been completed. Levels will not be locked if the premium version of the game has been purchased. Locked levels can only be played if the player watches an advertisement. If a level is not played on the day of its release, it will be locked in the menu. All levels are generated by an algorithm using pre-made parts, and are identical for every player. All past levels are available to the player and can be replayed at any time. A new level is released each day, and it is not mandatory for a player to complete a level in order to play the next one. In each level of Leap Day the player has to jump on the button of the Gold Cup at the end in order to complete the level. 16.27 Version 15.0 (Third Anniversary update).Songs from the Apple Music catalog cannot be burned to a CD. iTunes-compatible CD or DVD recorder to create audio CDs, MP3 CDs, or backup CDs or DVDs.Internet connection to use Apple Music, the iTunes Store, and iTunes Extras.Screen resolution of 1024x768 or greater 1280x800 or greater is required to play an iTunes LP or iTunes Extras.To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor, 2GB of RAM, and an Intel GMA X4500HD, ATI Radeon HD 2400, or NVIDIA GeForce 8300 GS or better is required.To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor, 1GB of RAM, and an Intel GMA X3000, ATI Radeon X1300, or NVIDIA GeForce 6150 or better is required.To play standard-definition video from the iTunes Store, an Intel Pentium D or faster processor, 512MB of RAM, and a DirectX 9.0–compatible video card is required.PC with a 1GHz Intel or AMD processor with support for SSE2 and 512MB of RAM.
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